Something which I have been working on for the past few weeks is how to run LOLCODE as a client side interpreted programming language similar to Javascript or HTML. HTML may not a turing complete programming language, but it’s simple nature make it an easy target for my first attempt.
So far I’ve managed to get a prototype parser / interpreter to parse an adapted version of LOLCODE at runtime to deliver a (semi) valid HTML document.
If you want to check it out, the worlds first client side LOLCODE prototype is at http://pjs.cat, and please be sure to check out the source code.