Replacing HTML With Client Side LOLCODE

Sunday, April 1st, 2012

Something which I have been working on for the past few weeks is how to run LOLCODE as a client side interpreted programming language similar to Javascript or HTML. HTML may not a turing complete programming language, but it’s simple nature make it an easy target for my first attempt.

So far I’ve managed to get a prototype parser / interpreter to parse an adapted version of LOLCODE at runtime to deliver a (semi) valid HTML document.

LOLCODE being used as a markup language for the first time

If you want to check it out, the worlds first client side LOLCODE prototype is at http://pjs.cat, and please be sure to check out the source code.

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One comment on “Replacing HTML With Client Side LOLCODE

  1. Andy Res says:

    First time I heard about this language, LOL indeed 🙂

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