Replacing HTML With Client Side LOLCODE

Sunday, April 1st, 2012

Something which I have been working on for the past few weeks is how to run LOLCODE as a client side interpreted programming language similar to Javascript or HTML. HTML may not a turing complete programming language, but it’s simple nature make it an easy target for my first attempt.

So far I’ve managed to get a prototype parser / interpreter to parse an adapted version of LOLCODE at runtime to deliver a (semi) valid HTML document.

LOLCODE being used as a markup language for the first time

If you want to check it out, the worlds first client side LOLCODE prototype is at, and please be sure to check out the source code.


One comment on “Replacing HTML With Client Side LOLCODE

  1. Andy Res says:

    First time I heard about this language, LOL indeed 🙂

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: