Archive for the ‘programming’ Tag

Replacing HTML With Client Side LOLCODE

Sunday, April 1st, 2012

Something which I have been working on for the past few weeks is how to run LOLCODE as a client side interpreted programming language similar to Javascript or HTML. HTML may not a turing complete programming language, but it’s simple nature make it an easy target for my first attempt.

So far I’ve managed to get a prototype parser / interpreter to parse an adapted version of LOLCODE at runtime to deliver a (semi) valid HTML document.

LOLCODE being used as a markup language for the first time

If you want to check it out, the worlds first client side LOLCODE prototype is at, and please be sure to check out the source code.